Goat Simulator 3 appears to be as chaotic, explosive, and irreverent as one could anticipate based on the trailers, pictures, and our brief experience with the game. The game is a direct sequel to Goat Simulator, which came out in 2014. This naturally begs the question, “Why didn’t they make Goat Simulator 2?”
“We invested a lot of time and money into researching the ideal digits. We discovered that 3 performs far better than 2, so we went with that.” During Gamescom, Coffee Stain North San Diego Ferrero, the studio’s creative director, rigidly revealed to us why it has become the studio’s trademark.In addition to spending time learning about numerology, the Swedish developer also took comprehensive training in goatology, or so they said when asked about their study.
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Naturally, we’ve done a lot of research online. We practised goat yoga. Basically just goats that are alive and breathing. To us, every animal is a goat. It’s all about the goats. Ferrero said, “In Goat Simulator 3 In, we have a tall goat that some people refer to as a giraffe, we have an irate goat that other people refer to as a rhino, and so on.
On a more sombre note, the creators also provided an explanation for some of the game’s Swedish flair. According to Ferrero, the launch trailer heavily incorporated Swedish pop and flair (or lack thereof), and Scandinavian nations will also appear in the game: On the map, there is a place called Sweden. There is always a tonne of content in the game because you draw a lot of Swedes, including a man by the name of Sven the Swede who you assist in making Swekea furniture. Swedish portion is less.
You can see the entire conversation we had with Santiago Ferrero. Here, the creative director also provided more information regarding the gameplay and plot of the game. On November 17, Goat Simulator 3 will be available on all current platforms besides Nintendo Switch.